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Old Jul 30, 2006, 04:33 PM // 16:33   #1
Jungle Guide
 
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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Default Invincible, no buts...

get these skills and you'll know what i mean...

(NOTE: there is no build section for dervs, so i put it here)

Mystic Regeneration
Signet of Piety
Dust Cloak
Vital Boon
Aura of Balthazar/Mystic Intervention (i think that was it)
<scythe attack>
<scythe attack?><avatar?>
Rez

With 13 earth prayers you can heal youself for over 250 and get 6 energy in the process every 8 seconds, and you get +10* regen. Remember that the last ench is the one piety takes off, so do not use aura/intervention as your last ench. Remember dust cloak can blind foes at any moment.
(*If you suffer a condition it stacks, with 13 earth prayers you get +4 for each ench., thats +16 regen...)


I used this build, tanked 2 wars and a diversion mesmer, if that isnt broken i dont know what is. They even had a monk healing them and i killed the mesmer, got bored eventually after about 6 mins, i was the last one alive on my team.
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Old Jul 30, 2006, 04:49 PM // 16:49   #2
Krytan Explorer
 
Join Date: Dec 2005
Guild: TEOC
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I think the fundemental problem lies in Dervishes ignoring nearly all the problems other classes have. E management, self heals, and attacks are all interlinked so you do one you do all.
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Old Jul 30, 2006, 05:23 PM // 17:23   #3
Jungle Guide
 
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personally, i think the problem is that ench. removal is a good thing for a dervish, it doesnt harm them, heals them and gives them health. they should have 3 regen imho, but i still dont think that is good enough.
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Old Jul 30, 2006, 06:42 PM // 18:42   #4
Furnace Stoker
 
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Guild: Quite Vulgar [FUN]
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Use Arcane Zeal for you elite, extend enchantments, and Mirage cloak. GG
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Old Jul 30, 2006, 11:19 PM // 23:19   #5
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Location: Denmark
Guild: First Degree
Profession: Mo/
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Any skill preventing them from casting enchants is good.


Edit:

Unless their enchantments are untargeted?

If else, you could go like, remove all ench skill > prevent spells hex.


But I see your concerns, and i would like to remind you, that this is only a preview, not the finale product.

Last edited by The truth itself; Jul 30, 2006 at 11:32 PM // 23:32..
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Old Jul 30, 2006, 11:36 PM // 23:36   #6
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Quote:
Originally Posted by The truth itself
Any skill preventing them from casting enchants is good.


Edit:

Unless their enchantments are untargeted?

If else, you could go like, remove all ench skill > prevent spells hex.
Cant be done by a single user in a short enough timeframe. Shroud of shadows is a good skill, there really isnt anything else that is good enough or reliable enough to keep it on them and keep their own hex removal occupied.
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